There are multiple bone alarms hanging around the room to alert the leader of any intrusion. There is a bucket containing three bottles of wine immediately behind the shelves, which are a bonus as mentioned in the note to Rhorlak. Inside the farmhouse, you'll find a secret entrance to the Bandit Sanctuary. Behind the wooden wall is a chamber with a bar set up at the far end and two long wooden tables and chairs at this end. Lockpick the door, inside you'll find the stone on a bookshelf. On the same side just after the pillar is an expert-locked chest. On this table are three bottles of Nord mead, two potatoes, a raw rabbit leg, a pheasant breast, a salmon steak, a seared slaughterfish steak, a baked potato, a portion of grilled leeks, and some bread and cheese. The first few chambers are piled high with crates, barrels and boxes from the caravans the bandits have robbed. Pinewatch Key: 00 044e78: Pinewatch Treasure Room Key: 00 0786ba: Potema's Catacombs Key: 00 06b705: Given by Styrr during The Wolf Queen Awakened: Potema's Sanctum Key: 00 01f147: One can be retrieved from a Vampire Fledgling's dead body in Potema's Refugee or another one, lying on the throne in the same room. On the left, against a wooden wall, are two sets of shelves holding three sets of random armor, two random helmets, and three pairs of random boots. This item shares its name with the Dragon Priest Staff, just that the other staff creates a lightning wall. Inside the Bandit Sanctuary, look for a locked door. Skyrim: The 15 Most Exceedingly Rare Items In The Game. I saw some other people doing this, so I thought I'd join in. This page was last modified on 16 June 2020, at 04:43. Pinewatch, a farm north-east of Falkreath. To the right is a pickaxe and just beyond it is the body of a dead bandit and part of a walkway that has fallen from above. While this is a wonderful tool for power users, sorting through all the commands to find those traditional cheats you want can be a pain. Further down the hall is the treasure room door which is protected by a flail trap. Pinewatch is a cottage and bandits' hideout located northeast of Falkreath and west of Helgen. If sneaking and undetected, one can overhear a conversation between three bandits seated at a table: The three bandits seated at the table (the one in the room with the. The occupant is usually found downstairs. Northeast of Falkreath you'll find a farm called Pinewatch. There is a texture glitch in the tunnel behind the shelf that causes a plummet into the great void. two long wooden tables and chairs laid end-to-end. There are several carts alongside several cabbages and cheeses strewn across the ground. Interactive map of Skyrim. Moved Secret Dungeons (Secret Hideout Secret Sanctuary, The Secret Factory, Secret Nest) in Skyrim Version 7.0 Added 2 new dungeons (White Skin Cave, Big White Nest) Shack There are three bandits sitting at the table, one of which is a magic-user who has a preference for shock magic. Inside the farmhouse, look for a secret entrance into an underground cave. The note warns the bandits to not try to sneak into the treasure room and is signed Rigel Strong-Arm. Be sure to loot her for the Pinewatch Key and Pinewatch Treasure Room Key. Walk towards Falkreath to find a shack called Pinewatch. The chamber is filled with stacks of crates, barrels, sacks, and furniture. Along the path to the house from the road are two thistles, six purple, three red, and two blue mountain flowers. Opposite, a bandit is sleeping in a single bed, with four other unowned single beds in the chamber. Elder Scrolls is a FANDOM Games Community. There is also a chest with random leveled loot nearby. The bandits have cleared this portion of the tomb by killing the draugr, the remains of which litter the area. Behind the table is another wooden wall with the skull of a mammoth on top. To the left is an apprentice-locked chest with a random, possibly enchanted war axe leaning against it. North-east of Falkreath To the southwest, immediately down the road, is a bandit-controlled bridge, a lookout post where bandits with a lever controlled boulder trap await unwary passersby. Inside the farmhouse, look for a secret entrance into an underground cave. To the left of these shelves is yet another copy of the warning stuck to the wall with another iron dagger. On your left is another bridge heading west, with another bandit patrolling. Moved Secret Dungeons (Secret Hideout, Secret Sanctuary, The Secret Factory, Secret Nest) in Skyrim Version 7.0 Added 2 new dungeons (White Skin Cave, Big White Nest) After clearing the area of more bandits the Dragonborn will make their way into Rigel's room. Against the wooden wall is another set of shelves holding seven common books, six bottles of alto wine, a bottle of wine, a random potion of healing, and a troll skull. skyrim shriekwind bastion master vampire Home; Events; Register Now; About The "bridge" has a dart trap, followed by a hallway with a swinging blades trap, then a battering ram trap to catch anyone running through the swing blades. There is a tanning rack on the south side, and a wood chopping block and a fenced garden at the rear. Ahead is a chamber with bone chimes hanging from the ceiling in front. Take your favorite fandoms with you and never miss a beat. The tunnel to the east turns south and on the ground is another copy of the Warning with another iron dagger. On the far side of the first bridge is a bandit standing guard with a second further to the left. On top of this is a filled random soul gem. Beside the bed on the floor is a common book and against the back of the wooden wall is a dresser with a Potion of Minor Healing on top. It contains a farmhouse which is connected to Pinewatch Bandit Sanctuary, an underground cave. Beside the fire is a woodcutter's axe. In front of the bar is a campfire with two pots hanging over it, one contains two baked potatoes and the other four portions of grilled leeks. There is a bandit watchtower with a double rock fall trap just to the south of the house. Once there you'll find a locked door directly to your right. Bandit 2 "It was a stupid plan, and now Rigel's so mad she won't even let us cut him down from there!" On the tables and floor are more copies of the warning, a Father's Missive that expresses a father's concern over his daughter's banditry, and Rigel's letter, which is an explanation to her father of why she has turned to banditry. Beside this is a round table and near the floor, pinned to the wall by an iron dagger a warning note. It rests above a secret underground cave. If you have Hearthfire installed, Lakeview Manor, one of the houses that can be built, is a short distance to the north, beyond the pool. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Pinewatch?oldid=3112449, The quest "Silver Lining" does not need to have begun in order to obtain the. Random occurrences may trigger once the Dragonborn exits Pinewatch. Behind the counter is a set of shelves holding eight more bottles of Nord mead. Northeast of Falkreath you'll find a farm called Pinewatch. On the far side of the first bridge is a crossroads, with a second bridge behind heading north, a door on the right that is barred from the other side (which will be a short-cut back out later), and a bridge crossing to a level-dependent locked door to the west. It's a mod primarily aimed at making sure that, upon becoming thane of a hold, you feel a lot more like you're actually a thane and not just some random chap who can get out of jail for free once and gets yet another follower who's just like all the others. The counter is in a L-shape, and has a bottle of Nord mead on top, an iron warhammer, three bottles of wine, two random poisons and a sack of food underneath. Walk down the secret passageway. Opposite the doors, against the northwest wall is a dresser containing clothes, with a couple of common books on top. Location ID In the hall leading to the dining area, a warning note is stuck to the wall. The door has a master-level lock, but is opened with Pinewatch Treasure Room Key. Hanging over it are three bunches of dried elves ear and two bunches of dried frost mirriam. Any noise at this point can alert them and cause them to investigate. All three of the bandits carry a copy of Roras's Letter which details a plot to break into the treasure room by Roras, whom the previous warning note has revealed to be dead. The Elder Scrolls V Skyrim Interactive map of a developer product created with a view to a detailed study of the game world, and to find locations. Just in front and to the left is one final bandit standing against the wall who can be quite difficult to see. South of Pinewatch is a camp on the base of a waterfall inhabited by bandits. On first inspection, Pinewatch appears to be an ordinary farmhouse with crops growing out back. The stone is found on a shelf immediately on your right. After getting to Markart, head to the Silver-Blood Inn (just left of the city entrance). One does not have to join the Thieves Guild in order to access the farmhouse and adjoining cave complex; the button still works to open the passageway, and all bandits and Rigel still appear in within the cave system. Skyrim includes a powerful command console that allows you to manipulate many aspects of the game. The chamber ahead contains nothing of interest — it just provides an alternative route down to the ground level in the first chamber. Rhorlak, Rigel Strong-Arm The Red Kitchen Reader: Follow the path north of the bandit camp up the hill to Pinewatch (we're northwest of Bonechill Passage now) and make your way inside the house there. Near the southern corner of the chamber is an apprentice-locked chest by a rock pillar with a torch above it, near the front of the chamber and the wooden stairs seen previously from above. Descending the stairs to another room of the same size. At the bottom the tunnel opens out into a large chamber with architecture similar to Nordic barrows, with wooden platforms on scaffolding linked by wooden bridges. It may be prudent to save before trying to leave. There is also a workbench here. Head on inside and speak with Brynjolf to get your primary initiation quest, getting some coin from three shopkeepers. =p. The next few areas are filled with multiple traps prepared for an unwary thief. – this opens a secret passageway behind the bookcase. Totaling 19,000 gold, upgrades include a master bedroom, secret entrance, and even a torture room--already stocked with unwilling victims. Against the southeast wall is a round wooden table and chairs with a loaf of bread and two more bottles of Nord mead. It leads to another chamber with many bone chimes hanging from ropes strung across the room. She carries a copy of Pinewatch Key and Pinewatch treasure room key. The Dragonborn will find several notes mentioning "Rigel's" well-protected treasure room. Both tables have a bottle of Nord mead on top. Hold To the right is a set of shelves holding six common books, two hats, a pair of leather bracers, a belted tunic, and two pairs of boots. Part way along the stack on the left is a novice-locked chest, just before a rock pillar. The corpses of two more Khajiit laying on top of the trap door. On the floor in front are two sabre cat pelts. The bandit leader will come out to attack, the infamous Rigel Strong-Arm. In the Pinewatch Bandit's Sanctuary, where the beds are located, is a good place to level. It seems that a crew of bandits have slain a family of woodcutters and are using their home to ambush Khajiit caravans (their corpses can be found in a corner on the bottom level of the first cavern laying atop a trap door/disposal chute). Inside the farmhouse, you'll find a secret entrance to the Bandit Sanctuary. Characters One of them is usually found working a grindstone, a second patrols the chamber, and the third just stands around. Coming out of the middle of the northeast wall is a single owned bed, and an end table to the left with two bottles of Nord mead on top. It comprises two zones: Pinewatch and Pinewatch Bandit's Sanctuary. The sanctuary is the living quarters of the bandits. A metal pressure plate near the end doesn't appear to trigger anything, and around the corner is another wooden door which has a swinging mace trap behind it. Handle it, then return, and you are now officially a full member of the Skyrim Thieves Guild. Beyond the door is a chamber guarded a single bandit, but with five upright sarcophagi against the walls, in front of each of these is a dead draugr. On your left is a cupboard holding two cabbages, two potatoes, two raw rabbit legs, and four salt piles. Random, possibly enchanted war axe leaning against it a few loose and... 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